if a certain class gets two cards that synergize with each other, when the first one is released it might not see any play until we get the latter. 35 new cards will come out, spread over 4 weeks – that’s something important to keep in mind. It’s been a crazy ride ever since the set launched, and we won’t get a break any time soon. Adventure isn’t a new format, but it’s the first time we’re getting one in a middle of expansions cycle, just ~1.5 months after Descent of Dragons launched. Every time this little guy got played I audibly rolled my eyes as I knew I would've had to deal with a barrage of bullshit before I could start playing the game like a regular person instead of tiptoeing around every possible Secret that would royally screw me over.Galakrond’s Awakening is the upcoming adventure, which launches January 21 (first wing, that is – it will take 3 more weeks for every card to be released). Things only got worse when Pack Tactics came out in Ashes of Outland and I had to deal with a second secretive hellspawn. This cheeky little bastard keeps spamming Secrets every damn turn, making it continuously difficult to remove or play around. During the last year, every time a Tier 1 deck revolved around using Weapons, everyone in the format started running this guy: while it was an effective strategy, as the Year of the Dragon gave us a lot of good weapons ( Wrenchcalibur, Stormhammer, Ancharrr just to name a few), most of the times Kobold Stickyfinger felt like the ultimate middle finger when you wanted to play a niche deck in a weapon-based class (not to talk about the feeling of getting your weapon stolen and not just shattered: Hoard Pillager was just a dead card in that situation).Ī clear example of what I'm saying is Doomhammer, a Weapon that was never that oppressive or omnipresent, but that was forced to pay for the power level of other archetypes.Īll in all, I'm quite happy Stickyfinger will rotate and only Acidic Swamp Ooze will stick in the next Standard meta as Weapon removal. This one might seem like a very unusual pick for many of view, as there are definitely more annoying cards from this set, but I chose this one for a pretty simple reason: it is a hard and ruthless counter to a whole category of card types. Very relieved to see it fly away, hopefully, we will never again be exposed to a potentially infinite generation engine as the Hearthstone team learns their lessons. Not to even mention the range of randomness involved in this whole cycle.Īll other Galakronds were relatively alright in terms of design space, but this one just brought back the worst parts of Deathstalker Rexxar with it. Being stuck in a Priest mirror where two Galakronds generate minions (which in turn might generate other minions or cards) from the class almost every turn was surely deserving of its own level of Hell. Guilty as I am of enjoying a good Control deck packed to the brim with Value, this was always way, way too much. Galakrond's Awakening) and what we're definitely not going to miss the most from that set - enjoy! Therefore, it is time to look back and see what we're going to leave behind in the next few days.įor this exact purpose, we present you a series of articles in which the staff of Out Of Cards will share with everyone the cards we'll miss and the ones we'll be glad to not face anymore. The end of the Year of the Phoenix is around the corner, and with it Rise of Shadows, Saviors of Uldum and Descent of Dragons will leave the Standard format to join Wild.
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